RvR
The area around the Arbor of Light keep has been adjusted in order to correct an issue that sometimes allowed players to bypass some of the keep's defenses.
Realm guards will now spawn properly at captured battlefield objectives in the Chaos Wastes.
Dok Karaz, the keep in Barak Varr, will now accept Dwarf rams on its ram siege pads when the keep is under Destruction control.
UI
Made some changes to our UI and audio systems to improve client stability.
General Changes & Bug Fixes
Adjusted the run speeds of dungeon bosses to bring these encounters in line with their intended level of difficulty.
Combat & Careers
Terrible Embrace: Fixed an issue that was causing the ability Terrible Embrace to pull targets other than the original target.
Pets and their ability bars will no longer disappear from a player's screen at random intervals.
We have fixed an issue in which players were sometimes able to avoid the instance lock-out timers for certain 6-man instances.Capital Cities
Ambassadors found in the capital cities will no longer buy and sell items.
Fixed an issue that was preventing players from gaining full access to the Sigmar's Crypt dungeon.
Content
The level of the lair boss "Old Oozeback" has been adjusted to bring him in line with the intended difficulty of the lair.
Arcane Teachings: Fixed an issue with this quest that could, in some cases, prevent players who abandoned the quest from starting it again.
Horn Heads: Fixed an issue with this quest that could, in some cases, prevent players who abandoned the quest from starting it again.
Marsh Rune: Fixed an issue that could, in some cases, prevent players from completing this quest.
Murder Wood: Players will no longer be offered an invalid version of this quest in Empire Chapter 1.
Undoing Evil: There was an issue preventing the Lesser Daemons from granting kill credit in this quest. This has been fixed, and the Lesser Daemons should now grant credit properly.
Not Meant to Know: Fixed an issue that was preventing players from completing this quest.
Status Report: The monster "Meshel Rhurvan" will no longer drop the quest item for players who are not currently participating in this quest.
Da Drakk Cult, the Cult of Drakk, and The Drakk Revealed: The Drakk Wardens in Cinderfall have found their keys to the prisoner cages and will only part with them upon death. As a result, players will now be able to advance the public quests "Da Drakk Cult" and "The Cult of Drakk" beyond stage one. In addition players are now able to complete the quest "The Drakk Revealed".
The Hammerstriker Cannoneer has been removed from Greenskin Chapter 11, and will no longer spawn there.
Kurga da Squig-Maker will no longer drop items for invalid careers.
Combat and Careers
Heaven's Blade: This ability now reduces resists by the correct amount and will properly display as a debuff.
Realm vs. Realm
The Tor Anroc scenario now requires players to be closer the The Brimstone Bauble when attempting to pick it up.
That’s all for the hot fixes part 1 in the patch 1.0.1 in the Warhammer Online. Stay tuned with us and thanks for your patience.
Made additional fixes to resolve issues with the final boss of the "Neborhest's Vanguard" public quest.
Items
Sovereign Set items on the Renown Merchant now have the proper requirements for purchase.
Highlights Highlights
Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
TABtargeting should now more consistently select the nearest enemy in the player's field of view.
Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
Monsters which change velocity while moving in combat should no longer return "Target is Out of Range" sometimes when attacked by players.
The /ignore command will now work more consistently.
In response to player feedback, we have made improvements to player pet movement and behaviors.
The Pet window should no longer disappear when its master is zoning or entering the game.
We made many UI fixes including a new "autoloot" feature requested by many players.
Guild cloaks will now display their heraldry properly.
Improvements done to the chat windowm.
General Changes and Bug Fixes General Changes and Bug Fixes
Player pets have learned to behave themselves.
Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
Continued improvements have been made to client stability and performance.
This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
Fixed an issue that would sometimes cause roots to last longer than they should.
The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
The elimination of the occasional zone crash bug.
Combat and Careers Combat and Careers
Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.
The debuff from "Hurts, Don't It" will no longer stack with itself.
That’a all for the second part of the patch changes in the Warhammer Online.
Latest changes to the Warhammer Online in the patch 1.0.1
Content
The identification of a couple of serious bugs that trivialize the content in the Lost Vale dungeon.
The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
Fixed a bug in the "Wagon Defense" quest.
The quest "Killing Time" should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
Lorcar Perrithan no longer offers the quest "Phoenix Gate". Players can now obtain this quest from the Uthorin Warscout.
The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
The solution to the issue in preventing Erikwuf Wrathbound from offering the "Good Will" quest.
Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.
UI
A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the "always auto loot" option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
Guild cloaks will now retain heraldry settings through zoning.
Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit
Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
The /ignore command will now work more consistently
The Pet window should no longer disappear when zoning or entering the game
In some cases, the chat window would reset to default position upon logout. This should no longer occur.
Resizing the chat window should no longer cause the chat window to reposition itself.
The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
Changing resolutions should no longer cause the chat tab labels to disappear.
If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
When resizing the chat window, players will now get a resizing cursor.
Left-clicking on the chat window now causes it to fade immediately.
When dragging a chat tab off of the chat window players will now get a "phantom chat tab" until they release the mouse button, instead of creating and dragging the new tab immediately.
When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
Players will no longer be able to use the /petname command unless they have a White Lion out
New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
Fixed an issue that was causing the health bar fade option to work incorrectly.
We have re-skinned the Guild Registrar interaction window.
Fixed an issue that was causing the health bar fade option to work incorrectly.
International International
Many parts of the UI have been modified to fit localized text properly:
Quest Titles in the Quest Dialog window
Zone Names in the Zone Loading screen
The Title Bar in the Open Parties and Warband's window
Tactic Names in the Guild Tactics store window
Zone Names in the Guild Roster tab of the Guild window
Permission Text in the Admin tab of the Guild window
Alliance Information in the Alliance tab of the Guild window

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