Mindflay
We’ll look into it. I don’t have the bug list right in front of me at
the moment. (src)Warlocks were designed to have high dps while Shadow
priests were designed to have much lower dps. They were a utility class
that paid in dps in order to justify their amazing group benefits. With
the buff overhaul, we improved Shadow’s dps significantly. (We also
dropped lock survivability in PvP too.)
Just an update:
Mind Flay also get canceled when the target uses a PvP trinket (or
when druids shape shift, or various other abilities that remove snares),
even when we have the glyph of mind flay. I know this is because of the
snare effect, but with the glyph, there is no snare, so the spell
should not be canceled, right?
The problem in this case is that the glyph did not remove the snare — it
just set the effect to zero. So the trinket etc. still could cancel the
spell. Because there is no easy way to have the glyph remove the snare
component entirely, we recently made a change so that the glyph instead
lowers the snare to a very small percent. (src)
Shadow priest design
The Shadow priest design in BC was a cool one, and by and large it
worked. We feared though that we were reaching a point where having
multiple Shadows was going to be mandatory for any large raid. Having
multiples of one spec (of a class that was probably already going to be
over-represented because of its healing potential) risked pushing some
of the other historically under-represented specs( Survival hunters, Ret
paladins, Balance druids, even Disc priests) out of the raid. (src)
We rebuilt Mind Flay to make it work under the new system. It’s now much more like Arcane Missiles, so the possibility does exist you can clip some of the ticks. It’s possible for us to rebuild the spell again, but that will mean changing a lot of talents (which introduces the possibility of bugs) so we need to make sure this is absolutely necessary first.
Can anyone else comment on Misery falling off? It could get overwritten by Improved Faerie Fire and if you’re playing with a sloppy Moonkin, it’s possible they put the debuff up and then let it fall off. (src)
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