Blizzard has been very good about compensating
players for downtime issues and the fact that they recognize that
players are paying for time that they could not use and compensating
them for that loss of time is great. However, in this case I think
Blizzard is understating the impact. As mentioned above for many players
the impact was over a week of time that they could not play the way
they are used to playing. For some players the impact was fairly short
and non-impacting.
At last we would like to thank you for your patience during this time and look forward to seeing you in game!
There are many problems in any patch to a game, as a world of
warcraft players, I come across many of them. Of late, Blizzard put
their biggest patch in place, which is getting ready for the upcoming
Wrath of the Lich King expansion. It is patch 3.0.2. There are many
issues for plenty of players after this patch, so Blizzard announces a
credit of time to players in response to their doubt and
misunderstanding. Here is the comment from Blizzard issued:
Since the latest patch Echoes of Doom released,
we have gone through a series of optimizations in order to increase
overall game performance. We’ve seen steady, stable populations and a
flurry of activity and excitement during the Hallow’s End event and the
latest rumblings of zombie attacks. It’s been an exciting time for us as
we draw closer to the release of our second expansion, Wrath of the
Lich King.
We’ve reached a point where we feel we can now accurately evaluate the
events since the patch release. Though overall downtime has been
minimal, players have experienced latency, inaccessible instances, and
general frustrations. We are therefore announcing that we will be
issuing compensation to accounts in all realms in the US, Oceanic, and
Latin American regions. Accounts that are currently active and in good
standing will be credited with an additional three days of game time.
When the patch launched, there’re issues getting onto the servers
for a few days. During that time many servers just would not let you log
on at all, or would take forever to get on to. Once you were able to
log onto the servers it took over a week until you could reliably get
into an instance. There were several days when my guild gathered to get
into a raid and then spent almost and hour to get into a raid.
As much as we would like everything to go perfectly, they rarely do.
However, that is why there are Q&A environments, and test labs. This
is also why there are utilities to load test servers and the server
infrastructure. Even with all of this, which I am sure Blizzard uses,
issues slip by. The ones that slip by though should be small and of
minor impact.
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